Two Minute Football
You're the coach. Read the situation, make the call before the clock hits zero.
Named for the two-minute drill: every situation is late in the game, when one call decides it.
- Read the situation (up to 25 seconds).
- Make the call before the decision clock runs out.
- See if it was the right call.
100 points per best call, plus a speed bonus for fast decisions. Your decision clock multiplies the total: Rookie ×1, Coordinator ×1.25, Sunday ×1.5.
Close calls are marked debatable.
The sample is not scored. The full game uses eight randomized calls and your selected decision clock.
The sample round is practice only. Every scenario comes from a real game.